I prefer to make a new save to not mess anything up, and make sure it actually works. Then save the file and open the game again. Just edit the "Sargoth" to whatever name you'd like for the city to have. To begin with, we'll ignore the "p_town_1" and head for the "Sargoth". Sargoth: Is of course the name of the city. In the script for it you'd put in the "p_town_1" and the NPC would say "Sargoth". Once again, the ID is mostly used for when an NPC is going to say a name of something. The "p" indicates that it's a party (parties file,) the "town" indicates it's a town and the "1" indicates that it's the first town. If you've played Warband before (you probably have,) you'll most likely remember some of the names. Anyways, if you scroll down a bit, you'll notice some names. You shouldn't mess with them this time either. Once again there's a lot of numbers and so on. Let's open the parties.txt file and get started! In here you can edit the names of all the villages, castles and cities in the game. The parties file is mostly for villages, castles and cities. (I will guide you through how to create a new faction/kingdom later on, when we move onto the more advanced stuff). You can play around with the factions.txt as much as you want and create the factions and kingdoms for your mod. You'll then notice that it's edited to whatever you edited it to in the txt file. Then create a save and scroll over the castles, cities and so on of the good old Kingdom of Swadia. Then save the file and hop into the game once again, and launch the mod of course. The underscores are there because you can't use spaces in the files. "Kingdom_of_Swadia": Is the name of the faction. Let's take Kingdom of Swadia for example:įac_kingdom_1: Is the ID of the faction, and indicates that it's the first faction and so on. Those are the ones you'd want to mess with. If you scroll even more down, you'll notice the real factions/kingdoms popping up. If you scroll down in the txt file, you'll notice some more lines, for example: "fac_innocents Innocents," "fac_player_faction Player Faction," and more. You can edit this to whatever you like, but I prefer to keep it like this, as it's not really useful or anything you see a lot. "No Faction": "No Faction" is the name of the faction that you'll be able to see in-game. You do not want to mess around with the "fac_no_faction". The ID makes the modder and Taleworlds able to say that "no_faction" is supposed to do this and that, or put them in a quest or make an NPC say the name (the name thing is what it's used for the most). In Python it's a 'public' which means that it can be used in other files and scripts. The "no_faction" is the ID used of the faction. It is recommended to close the game before you start modding.įac_no_faction: The "fac" indicates that it's a faction. If you got to the main menu, everything should be working just fine. Then choose your new module and click Play Mount&Blade. Click on the box/button thingy (Where it says Native) and it should open a small pop-up menu, showing all the mods you have. It says "Current Module:" and should be set to Native. In the game launcher there is a line just below the Mount & Blade: Warband title on the top. To test out if it works, run Mount & Blade: Warband. That's pretty much how you set up a new mod. For example: MyNewModule.Īfter you've done that, go to the Native module and copy-paste all the files into your new module. To make a new mod, simply create a new folder in the Modules folder and name it whatever you'd like. The Native module is the original Mount & Blade: Warband. If you haven't installed any mods before, you should only have the Native module. For those who don't know, the Modules folder is the place to put all the mods you've installed and/or created yourself. If you have previously installed any mods, you probably already know what this folder is for. To do that, head to your Warband folder and open the Modules folder in it. I'll show you two ways of doing it.īefore you can start the modding itself, you have to set up the mod. You might be really excited about beginning, but you can't begin without any tools. Install and manage your mods easily with community-made 1-Click mod downloaders. ↺7 The Legend of Zelda: Breath of the Wild (WiiU) ↺9 Pokemon Brilliant Diamond and Shining Pearl To create shortcuts to your favorite games!
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